lowfreq. dust engine
Create
Style
Vibe
More presets (0)
Customize
Advanced: reproduce and share
Seed
Same variation and settings reproduce the same composition. The seed names the variation and is part of the share link.Sound
Instruments
Environment
Effects
Session timer
Customize sound
- Tempo range
- –
- Swing
- –
- Registers (MIDI)
- –
- Default layers
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Frequency Lab
A two-ear tone is a pair of steady sine waves centred on the target frequency; the info buttons explain each control.
- Target frequency
- Left ear
- Right ear
- Beat
- Average
- Nearest note to the target
- Music tuning
- A4 = 432 Hz (the target does not change it)
Tone
- Target
- Beat
- Left ear
- Right ear
- Duration
- Output level
- Size and memory
- Stereo headphones are required for the binaural effect; on speakers both ears hear both tones.
- Keep the volume comfortable. The tone is quiet by design; raise the music, not the tone.
- Do not use attention-altering audio while driving or operating machinery.
Tone level: fine control
About the modes, the preset groups and the target
Off plays only the music. Integrated adds the two-ear tone at the chosen level and keeps the music out of both ear frequencies with a narrow cut at each. External plays no tone but keeps the same cuts, so a tone from another player can sit in them. Nothing here is a claim about what a listener experiences; it is level management between two audio sources.
Target frequency is the average of the two ear tones; the beat is the difference; the music tuning (A4 = 432 Hz) is separate. Nothing in this section changes that tuning, in any mode. Both ear tones stay between 40 and 1500 Hz, so the target's range narrows as the beat widens.
Target presets are grouped as symbolic (numbers with a lore attached, listed as conventions, no effect claimed), traditional (values common in published two-ear audio) and experimental (any value typed into the field). A 432 Hz target is not the A4 = 432 Hz music tuning: the nearest-note line compares the target with that tuning, it does not retune the music. Beat presets are grouped by EEG band name and range only.
Export
Render
Match playback gives a file the level the monitor slider is playing right now, for renders and live takes alike; it only ever turns a file down, never up. The three LUFS options deliberately normalise away from that for material that has to sit beside other tracks.
- Duration
- Ending
- Files
- Format
- Loudness
- Output size
- Peak memory